Friday, July 26, 2013

Black Sails Renewed for Season 2 While Starz Gives an Update on Steven De Knight's Incursion

Starz has renewed their new pirate series Black Sails for Season 2. If you're thinking, "Wait, did I miss this show?", the answer is no. Black Sails doesn't even debut until January, making it's oh-so early renewal especially notable. Executive produced by Michael Bay, Black Sails had a pilot screening at Comic-Con last week, which Starz' CEO, Chris Albrecht, said was very well received today, while making the announcement at the TCA (Television Critics Association) press tour.

Albrecht was also asked about the status of Incursion, the sci-fi series being developed by Steven De Knight, who gave Starz Spartacus.

Albrecht revealed that an entire first season is being written and nearly finished and “There’s been a lot of pre-production that’s been done. “

However, he added, “We’ve realized just how challenging this is just from a production standpoint. The description of ‘Band of Brothers meets Halo’ is really apt and comes with all the necessary command of resources that would need to be applied against it.”

Albrecht stressed Incursion is “Very much alive,” but added, “It is in a slow pause just because we can’t go forward on a pilot that would not be affordable. We need to do a lot more work in the pilot phase.” Albrecht added they loved working with De Knight and, “Look forward to a long, successful partnership.”

Here's what De Knight told us about Incursion at last year's Comic-Con:


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20th Century Fox Movie Theme Park in the Works

Want a theme park with Alien and Predator attractions? Good, because you're going to get one. Oh, but it will be in Malaysia.

20th Century Fox announced today that they're getting into the theme park business with a 25+ acre development in Malaysia that will feature attractions based on Fox films such as Alien, Predator, Life of Pi, Rio, Ice Age, and Night at the Museum. Additional film build outs are to be announced, but it should be noted that the Fox release Avatar already has a theme park attraction in the works through Disney.

In the meantime, enjoy those rides where you're trapped on a boat with a tiger or are hunted through the jungle by an invisible killer from space.

The park is said to include "media based rides, thrill rides, dark rides, children’s rides and water rides," as well as "The Dream Parade, an animatronics parade based on all characters and titles represented thorughout the theme park."

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There will be 25 movie-based rides in all with the park set to open in 2016. And the price tag for building this park? A mere $158 million via investor Resorts World Genting, which is still less than most summer movie blockbusters cost to produce.

It would seem unlikely that Fox's X-Men could get a theme park attraction given that Disney now owns the Marvel character library (perhaps it could as long as everything is based off the look and elements of the X-Men movies?) so what other Fox movies would you like to see turned into attractions? I vote for Planet of the Apes.

Via StreetInsider.com.


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Google Planning Android-Based Set-Top Box with Camera

Google just announced its streaming content dongle, ChromeCast, earlier this week. But according to a report from The Wall Street Journal, the tech giant showed off a different TV device to select people during the Consumer Electronics Show back in January. The sources claim Google is the latest company to consider entering the hotly contested television service market, and the alleged set-top box appears to use some type of motion controls.

The CES presentation was supposedly led by former Android executive Andy Rubin, with Google showing off an Android-powered box capable of showing television content in addition to taking advantage of Google+ hangouts. The set-top box featured an on-board camera and motion sensor.

Earlier this year, Google pulled the plug on the Nexus Q, a failed attempt to compete with the Apple TV and Roku media hubs. Pre-orders were refunded, and the strange looking, orb-shaped device disappeared altogether. There's no indication if this new set-top box is some type of redesigned, second attempt at a similar product. According to one source, the new device is capable of streaming YouTube, playing video content from Google Play, and running Android apps--including video games.

Of course, since this demonstration happened back in January, there's a possibility this set-top box was scrapped entirely in favor of ChromeCast. But the bigger question is whether or not Google is going to make a play at brokering deals with television networks and cable providers. Seemingly every tech company is reportedly working on such an arrangement (and not making much in the way of progress).

Matt Clark is a freelance writer covering the world of videogames, tech, and popular culture. Follow him on Twitter @ClarkMatt and MyIGN at Matt_Clark.


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Batman Annual #2 Preview

It's hard to believe it's been over a year since that Mr. Freeze Batman Annual in 2012, but here we are! This time around, Scott Snyder, new writer Marguerite Bennett, and artist Wes Craig offer up a Zero Year tie-in that goes back in time to explore the earliest days of the Dark Knight.

Batman Annual #2 clocks in at 48 pages for $4.99 and goes on sale Wednesday.

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Joey is a Senior Editor at IGN and a comic book creator. Follow Joey on Twitter @JoeyEsposito, or find him on IGN at Joey-IGN. He often wonders whatever happened to Billy's RadBug.


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New Borderlands Skins Headed to Minecraft Xbox 360 Edition

Gearbox has announced five new Borderlands skins headed to Minecraft: Xbox 360 Edition.

Shown off on Gearbox’s official site, Skin Pack 5 will include new skins based on Roland, Axton, Handsome Jack, Maya and Salvador and will launch on Wednesday, July 31 for 160 Microsoft Points ($2).

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Skin Pack 5 follows the previous Borderlands skin pack, which launched in March and included Mordecai, Lilith, Brick and Claptrap.

Find more about Minecraft: Xbox 360 Edition’s skins in our Minecraft skins.

Andrew Goldfarb is IGN’s news editor. Keep up with pictures of the latest food he’s been eating by following @garfep on Twitter or garfep on IGN.


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Why World of Warcraft's Loss is WildStar's Gain

This morning, Activision Blizzard announced that its immensely popular MMO World of Warcraft had lost 600,000 subscribers in three months, bringing the number of people playing the game to its lowest figure since 2007. A cursory glance at our (vastly improved) comments reveals what you may expect; for the vast majority of people, this is the death knell of the subscription MMO. At long last Goliath has been brought to his knees, and it’s only a matter of time before he collapses completely.

Personally, I’m not sure this is the case. World of Warcraft remains the most successful MMO in existence and Blizzard is already rolling with the punches when it comes to figuring out how to make up the difference in lost revenue. As for the genre itself? Well, it’s never looked healthier. A whole host of next-gen titles, from Ubisoft’s The Division to Bungie’s Destiny, look set to heavily incorporate MMO aspects, even if they shy away from standing up and being counted as MMOs. But in the more immediate future, there’s one title that looks set to make a play for many of those who’ve fallen out of love with Azeroth.

Enter WildStar. It’s no secret that Carbine’s upcoming MMO shares a lot of traits with the World of Warcraft of our rose-tinted rememberance, like 40-man raids, a comfortably familiar cartoonish aesthetic and a safe respect for the holy trinity of tank, healer and damage dealer. When I recently sat down with MMO veteran and executive producer Jeremy Gaffney, he spoke to me at length about why he’s confident that MMOs still have great things ahead of them, and why the continuing decline in Warcraft’s subscriber numbers is nothing more than anecdotal evidence of a genre in trouble.

There’s something like 10 million people who have played WoW in the past, and in the Western market there’s 2 or 3 million that are currently playing it. The genre is far from dead just based on that one game alone.

“I think it has everything necessary to be succeeding right now and I think it’s not succeeding right now," he says of WoW. "The reason I say that is this: you look at the games that have come out in the last three years, and there’s a high amount of interest. Even some games that I would argue were kinda incomplete coming out the door sold a million, a million and a half boxes. Some have sold three and a half million boxes, but they’ve had a hard time with retention. What this means is that interest in the genre is high – people want to play another MMO.

“Every month WoW churns out somewhere between 5% and 7% of their subscribers and they reacquire or acquire another 4% to 8%. So that’s why the numbers have been sort of steady or occasionally a bit of decline for a while. What that means is that the market is seeded with people who’ve played MMOs before. There’s something like 10 million people who have played WoW in the past, and in the Western market there’s 2 or 3 million that are currently playing it. The genre is far from dead just based on that one game alone.”

So are WildStar's skin-deep similarities to WoW an attempt to secure victory over the likes of Final Fantasy XIV and The Elder Scrolls Online by coaxing in Blizzard’s nostalgia-addled cast-offs? According to Gaffney, this isn’t the plan at all. In fact, it’s Carbine’s attempt to insure that the genre is moved forward while having a healthy respect for its heritage.

“We’re not trying to copy vanilla WoW, but I do think there are elements in a newly launched title that are a lot different than they ought to be in an 'everybody’s got max level characters, all about convenience' game,” he asserts. “We’re not trying to be crafty in terms of trying to hit all the disillusioned people from the past on that one. But, there’s an arc that games take; the things that you want to do in a game that’s brand fresh and new are very different from those in a game that’s ten years old. Some of that is exploration; there aren’t many aspects of exploration in a game that you’ve been playing for a long, long time, but there are in a new one. So maybe it makes sense to go find all the dungeon entrances for the first time and have to explore the world to find them all before you get into the ease of a straight-up group finder situation.

If our game has a good engine of taking casual players and converting them into hardcore players over time, then we win. So if you can do that arc well, and you know WoW did a very decent job of that arc back in the day, then I think you can win.

“Over time, what happens is you round off the rough edges and you add in convenience. But some babies get left in the bath water with that convenience – sometimes it shaves off actual fun gameplay. So in a vanilla game that’s launching for the first time, you want more of those rough edges and exploration. Over time, you carve it out and make it easier. I think there are a lot of people who want a challenging experience actually and I think that does get sacrificed at the altar of convenience.”

As he rightly surmises, the idea of pitching a new MMO at disenfranchised-WoW players is unlikely to end well. Most recovering MMO addicts (myself included) have a certain degree of resentment towards the genre that stole so many of our formative gaming hours, so are understandably cautious about buying into the hype and picking up the next one. But this is exactly the market that so many of the recent sub-turned-F2P titles have unsuccessfully tried to mine; what WildStar is keen to do, therefore, is be welcoming to genre-newcomers and train them about what makes an MMO done right so special.

“One thing we want to do is make sure levelling is fun and easy, but then the Elder Game is fricking hard,” he shares. “It’s for the elite and not every person should be able to do it. If our game has a good engine of taking casual players and converting them into hardcore players over time, then we win. So if you can do that arc well, and you know WoW did a very decent job of that arc back in the day, then I think you can win.

“Our trick for that is to add telegraphs to combat. Raid bosses in many other games will mark a circle on the ground to show where bad things will happen, and you have to move before it’s cast. Well, we introduce that at level three, then we just build on it. People will argue that telegraphs are easy-mode or we’re showing too much. No! It gives you a language, a visual language that you can use to make your combat all the more complex. Once you’ve established that, then you can have things like knockbacks and huge walls of fire you need to avoid. And it’s communication; if you’re communicating on the ground with what spell you want to cast, it unlocks a wealth of combos for me.

“Normally that’s high-level sh** in past games, but because we made it visually easy to understand, people new to the genre will get it fast and people who are familiar with the genre will now have a load of building blocks to build on really quickly.”

It’s kinda about listening. It’s kinda tough to screw it up if you listen to what people want.

The name of the game here, once again, is retention. Getting people through the door is easy enough, but if you can train them to feel empowered through your MMO then you’ve got that much more of a chance of succeeding in the long-run. But to keep people playing your game, you need more than just a great design philosophy, you need content. Lots of it, regularly updated. Too many developers underestimate the locust-like potential of freshly-formed MMO communities in the weeks after a game’s launch. Has Carbine learnt from others’ mistakes?

“We don’t just have our first month, but something like our first year laid out in terms of schedule,” Gaffney admits. “But some of that’s reserved for what the players want. We may even let them vote on it too. Do you want a new raid, a new dungeon, or a new solo area? Because it’s kinda about listening. It’s kinda tough to screw it up if you listen to what people want, and you run the data to make sure what they say they want is actually what they’re doing in the game as well!”

It’s been a trying time for many of us MMO fans lately, and this morning’s news can certainly be viewed as the herald of doom and gloom. Personally, though, I think this is an opportunity for the genre to pick itself and move forwards, and it seems that Carbine shares this view. With the pricing model for WildStar still not announced, it’s clear the team isn’t about to squander this moment.

One thing’s for certain though; there are a lot of lost MMO souls out there, still actively looking for a place to call home. With a whole host of options on the horizon, it’s entirely possible that there’ll be something for even the most niche of tastes before too long. As Winston Churchill once said, “Now this is not the end. It is not even the beginning of the end. but it is, perhaps, the end of the beginning.” Fingers crossed.

Luke Karmali is IGN's UK Junior Editor and longtime MMO player. You too can revel in mediocrity by following him on IGN and on Twitter.


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Breaking Bad Final Episodes UK Air Date Confirmed

The final eight episodes of Breaking Bad will hit Netflix in the UK the day after they air in the States, the web-streaming company confirmed today. Starting on Monday, August 12th, a new episode will drop each week just hours after it has aired on AMC Stateside, welcome news for Breaking Bad fans over here.

No UK broadcaster has heavily supported the hit show in the past with most viewers relying on Netflix (or other nefarious means) for their Heisenberg fix. This instant syndication solution could prove to be a big hit amongst networks keen to stem the tide of piracy seen for shows such as Game of Thrones and The Walking Dead that suffer staggered international air dates.

"Netflix has been instrumental in making Breaking Bad the success that it is," says series creator Vince Gilligan in a quote on The Verge. "I am delighted that fans [in the UK] will be able to enjoy the end of Breaking Bad on Netflix so soon after it airs in the US."

So are we Vince, so are we.

Tom is IGN's UK Social Media Editor and resident meth-head. Wait... what? You can stay abreast of his current pet peeves by following him on IGN and Twitter.


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