Tuesday, July 23, 2013

How are Developers Using Xbox One's Kinect?

In a recent blog post, Microsoft has revealed a couple of interesting new tidbits on the way its developers are using the Xbox One Kinect sensor, which Rare. Ltd's Nick Burton claims has "ten times the power of its predecessor."

"It can register a fingertip from three meters away, a feat that was impossible last generation, and its wider field of tracking means it can register more players and at closer distances."

Burton, Rare's New Technology Development Lead, is currently working on Kinect Sports Rivals, a game that will place great emphasis on subtlety of movement. A hard or gentle twist of the wrist while revving a jet ski will affect its acceleration, for example, and specific hand placement during rock climbing will actually be reflected onscreen.

It's the way your Champion will actually be 'built' in the game, however, that speaks of an upgrade the loudest. Rather than using your Xbox Avatar like in previous Kinect Sports titles, the Kinect will "capture your facial structure, hair, skin color, body composition and even expression, and build a remarkably accurate virtual athlete - your Champion - in seconds."

As we outlined in our Comic-Con coverage, the new Kinect will offer a more personalized gaming experience. Creative Director at Microsoft Studios Kenn Lobb goes on to elaborate how the sensor will recognize new players and adjust the game accordingly.

"In fighting games, players like to map their buttons all over the controller. So when playing Killer Instinct, once you make a profile and set your preferred button configuration, Kinect will instantly recognize when you’re holding the controller and map the buttons accordingly, even if it’s in the middle of a match."

You can read the full post, which also outlines Xbox One Cloud, graphical fidelity and second screen features here.

Lucy O'Brien is Entertainment Editor at IGN AU. Follow her ramblings on IGN at Luce_IGN_AU,or @Luceobrien on Twitter.


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