Thursday, July 18, 2013

Epoch 2 Revealed

Uppercut Games made plenty of waves in 2011 with the release of Epoch, an Unreal-powered third person shooter for phones and tablets. Rather than take traditional controls and force them onto a touch screen, Uppercut designed a system that made sense for mobile. We liked the set-up enough to award the game an 8/10, specifically praising its intuitive, snappy controls. It truly felt like a mobile shooter that "core" gamers could get behind.

Uppercut Games has revealed to IGN that Epoch 2 is deep in development. Besides continuing Epoch's robot apocalypse storyline (finally giving gamers the opportunity to rescue the missing Princess Amelia), Epoch 2 also introduces a variety of gameplay improvements.

Fighting on a traaaiiiinn.

Fighting on a traaaiiiinn.

A new melee combat system provides gamers an up-close-and-personal way to dispatch their robotic foes. The in-game camera and environments have also been made more dynamic, featuring stages set on moving trains, swinging ledges and more. Finally, an active reload system cribbed from Epic's Gears of War franchise gives you reason to time those reloads perfectly.

In terms of pure numbers, Epoch 2 also includes the requisite "more" that it seems every sequel must include. Uppercut promises the campaign lasts are 3X as long, with 8 fresh enemies and 5 new weapons to keep returning Epoch veterans on their toes.

Yeah - I thought they were eyebrows at first, too.

Yeah - I thought they were eyebrows at first, too.

IGN will have much more on Epoch 2 soon. In the meantime, check out our gallery of screenshot and concept art.

Justin Davis is the second or third best-looking Editor at IGN. You can follow him on Twitter at @ErrorJustin and on IGN.


Source : feeds[dot]ign[dot]com

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