The very first PlayStation 4 game I ever played was Knack, and it ended up being the biggest surprise of E3. It seemed underwhelming when it was first revealed, but it’s clear that Knack is set to carve out its own niche.
The brains behind Knack – and the PlayStation 4 itself – is a man named Mark Cerny. Cerny is perhaps one of the most prolific game designers and developers of all-time, especially on PlayStation platforms. After getting his start designing and programming classic arcade games like Marble Madness, he jumped to the PlayStation family, where he produced, designed and programmed in series ranging from Crash Bandicoot and Spyro the Dragon to Ratchet & Clank and Jak & Daxter.
In other words, Cerny knows platformers. And in a conversation with the PlayStation Blog, he revealed some new information about the PS4 launch game Knack, including how long it is.
“It’s not apparent from the E3 demo, but [Knack] is a very story driven adventure,” he said. “The first time through should take about ten hours, and then we have included a lot of features that make it interesting to play again.”
Those features include “hundreds of secret rooms” full of treasure chests. Other secret collectibles include Gadgets and Crystal Relics, designed to make Knack stronger and to keep the player exploring.
Cerny notes that the team working on Knack previously worked on games like Shadow of the Colossus, Ape Escape, and even God of War III. But the intention, he explains, was to make “an international title.” Knack doesn’t look or play like a more traditional Japanese game, even if it’s being made in the east, because it’s not meant to.
Knack launches alongside PlayStation 4 later this fall.
Colin Moriarty is IGN’s Senior Editor. You can follow him on Twitter and IGN and learn just how sad the life of a New York Islanders and New York Jets fan can be.
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